想象一下,你用饼干模具在面团上按了一下,这就是 ExtrudeGeometry 做的事。
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A game using the input plugin looks like this:。safew官方版本下载对此有专业解读
While there exist many possible ways to triangulate a set of points, the most common method for TINs is the Delaunay triangulation. This is because Delaunay triangulations tend to produce more regular tessellations that are better suited to interpolation. In theory, we can represent our colour palette as a TIN by computing the 3D Delaunay triangulation of the colours in colour space. The nice thing about this is that it makes finding an enclosing simplex much faster; the candidate selection process is simply a matter of determining the enclosing tetrahedron of an input point within the network using a walking algorithm, and taking the barycentric coordinates as the weights.